Educator

I am available as a Freelance Educator to teach multimedia skills to patrons of all ages, mainly in the realm of Graphic Design, 3D Modeling, Game Design, Video Production, Animation, and creative content development. I have a solid history of developing educational programs and curriculums, organized and instructed many popular education conferences and events, and participated as a mentor, counselor, and guest speaker at various workshops and venues around the Toronto. I am a Master in my field and have educated and mentored countless students, children, and adults. I also am available to speak at venues regarding my aforementioned expertise and my research into Games for Social Change. I believe in the power of education and its ability to empower people to achieve their dreams.

There are several Educational Packages I can offer for organizations and individuals, listed below. If you wish to request my services, please e-mail me through my contact page.

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My long history of Educational positions can be found on my Resume. The following are several examples of organizations where I’ve used my skills towards various educational programs and initiatives.

Royal Ontario Museum

I am currently employed as a Makerspace Technician at the Royal Ontario Museum. There I head various ROM Makerspace programs for visiting school groups, maintain the Makerspace, suggest improvements to programs, and assist other ROM departments. Makerspace programs are based off of various exhibits within the ROM and include 3D Printing and Modeling, Digital Storytelling, Flag Making, Textiles, Pot Painting, Game Making, and more!

STEAM Labs

At STEAM Labs, I work as a Maker Educator that watches over the Makerspace and assists patrons. I also was the co-instructor of the Unity Game Development Summer Camp, alongside Andy Forest, where we taught 17 kids, aged 10 – 13, how to make games using Unity 3D, Autodesk Maya, and TinkerCAD over 2 weeks. I am currently the lead instructor of After School Game Development program based on the Unity Camp. Additionally, I was a Educator at the STEAM Labs Maker Place at the Ontario Science Centre as part of Canada 150 celebrations. This 2017 partnership had thousands of patrons, including schools and families, come to our booth to learn about STEAM Labs, be educated on the process of 3D Printing and Laser Cutting, and participate in our creative ‘critter-making’ activity throughout the year.

Hand-Eye Society

On occasion, I’ve been invited to be a presenter and educator at events by the Hand-Eye Society. In 2016, I was invited to present my game An/Other and speak to attendees at Hand-Eye Society’s Game Curious and Game Furious events and showcase An/Other at their Comics Vs Games Exhibit at the 2016 Toronto Comic Arts Festival. Additionally, I was a Camp Councilor for Camp Make-a-Game, a week-long summer camp where we taught 40 students from ages 8 – 12 how to make outdoor and digital Sratch games and once taught an open lesson on pixel art. I will be part of their Oakwood Library Artist Residency Program, leading their Game Curious sessions from September – October 2017.

Sheridan College

On 3 occasions in 2017, I have been invited as a Guest Lecturer to the prestigious Sheridan College for the Principles of Game Design course. As a Guest Lecturer, I talk about my acclaimed game, An/Other, and my research into Games For Social Change to classes of College students.

Game Maker’s Union

The Game Maker’s Union (GMU) was a game development student group at Ryerson University. I was on the executive team for over 3 years as the Public Relations Executive (2012 – 2013), Vice-President (2013 – 2014), and finally as President (2014 – 2015). As the biggest major leader of the GMU from 2012 – 2015, I directed all marketing campaigns across print, e-mail, and social media, managed website content, focused efforts toward education by organizing and instructing new educational events and initiatives, and independently founded the annual Checkpoint Conference from 2013 – 2015 that featured guest speakers from the video game industry. I organized and taught various popular events, including 3D modeling and Photoshop workshops, and developed all of the club’s educational curriculum from 2012 – 2015 with the intent to make game development as accessible as possible, regardless of age, gender, or background. As a result, we became well known by the Ryerson Community. My efforts and new initiatives on education, social inclusiveness, and marketing drastically transformed the GMU from a small group of 10 students to a large community of over 450 members by the end of my Presidency in 2015 and earned awards from the Ryerson Students Union for Education and Membership Engagement.

Checkpoint – Annual Game Industry Conference

Checkpoint is an annual conference I independently founded and organized as an executive and President of Ryerson University’s Game Maker’s Union from 2013 – 2015. Each year Checkpoint features several of the video game industry’s top professional developers from around Toronto as inspirational guest speakers for the Ryerson student community in a 3 hour conference. Each conference featured educational presentations by diverse guest speakers followed by Q & A. I organized every aspect of Checkpoint. Each year I arranged the venue, contacted individual game developers and companies, negotiated with guest speakers and their associates, promoted the event, hosted the conference, and consulted with companies such as Microsoft and Nintendo of Canada for raffle prizes and donations.

The above video is from the last Checkpoint I hosted and organized as President of the Game Maker’s Union in 2015. This was our strongest Checkpoint conference due to our amazing roster of guest speakers: Rebecca Brooker, a freelance game designer, Wei Zhang and Karl Merten from Vinyl Games, and Diana Arruda from Gameloft Toronto. Special thanks goes to Matthew Holzapfel for his assistance, and Wil Noack for recording footage of the event that I later edited into the above video.