I am very passionate about empowering people through Education and have a solid history of teaching multimedia skills to people of all ages. I often teach or assist in educational programs about Graphic Design, 3D Modeling, Game Design, Video Production, Animation, Digital Literacy, and Technology. I also have a strong record of developing, organizing, and instructing creative educational programs, curriculum, and events for patrons of all ages.

If you wish to request my services as an Educator for your organization, please e-mail me through my contact page.


My long history of Educational positions can be found on my Resume. The following are several examples of organizations and communities where I’ve performed as an educator.

Royal Ontario Museum

I am currently employed as a Makerspace Technician at the Royal Ontario Museum. There I head various ROM Makerspace programs for visiting school groups, maintain the Makerspace, suggest improvements to programs, and assist other ROM departments. Makerspace programs are based off of various exhibits within the ROM and include 3D Printing and Modeling, Digital Storytelling, Flag Making, Textiles, Pot Painting, Game Making, and more! Due to the sensitivity of working with children and media releases, few photos are available publicly, but further records can be provided upon request.


At STEAM Labs, I am a Maker Educator that watches over the Makerspace, assists patrons, and teach classes. In 2017, I was the co-instructor of the Unity Game Development Summer Camp, alongside Andy Forest, where we taught 17 kids, aged 10 – 13, how to make games using Unity 3D, Autodesk Maya, and TinkerCAD over 2 weeks. I am currently the lead instructor of the After School Game Development program, based on the Summer Camp, where I instruct students on how to make a game project once per week over 8 weeks.
Additionally, I worked at the STEAM Labs Maker Place in the Ontario Science Centre in 2017 as part of Canada 150 celebrations. This partnership had thousands of patrons, including schools and families, come to our booth to be educated on the process of 3D Printing and Laser Cutting, learn about STEAM Labs, and participate in our creative ‘critter-making’ and lantern-making activities throughout the year.

Hand-Eye Society

I’ve been invited to be an ocassional presenter and educator at events by the Hand-Eye Society. In 2016, I was invited to present my game An/Other and speak to attendees at Hand-Eye Society’s Game Curious and Game Furious events and showcase An/Other at their Comics Vs Games Exhibit at the 2016 Toronto Comic Arts Festival. Additionally, I was a Camp Councilor for Camp Make-a-Game, a week-long summer camp where we taught 40 students from ages 8 – 12 how to make outdoor and digital Sratch games and once taught an open lesson on pixel art at a special holiday event.

I was featured as the first of several artists in their Oakwood Library Artist Residency Program, leading their Game Curious sessions and interacting with the community from September – October 2017. The Game Project I developed as the Artist-In-Residence, Oakbook, was presented to the Oakwood Community in January 12, 2018 before being released to the for free online to the public on February 15, 2018.

Sheridan College

On several occasions, I have been invited as a Guest Lecturer to the prestigious Sheridan College for the Principles of Game Design course by Jason MacIsaac from 2017 – 2018. As a Guest Lecturer, I talk about my acclaimed game, An/Other, and my research into Games For Social Change to classes of College students.

Game Maker’s Union

The Game Maker’s Union (GMU) was a game development student group at Ryerson University. I was on the executive team for over 3 years as the Public Relations Executive (2012 – 2013), Vice-President (2013 – 2014), and finally as President (2014 – 2015). As the most prominent leader of the GMU from 2012 – 2015, I directed all marketing campaigns across print, e-mail, and social media, managed website content, focused efforts toward education by organizing and instructing new educational events and initiatives, and independently founded the annual Checkpoint Conference from 2013 – 2015 that featured guest speakers from the video game industry.

I organized and taught various popular events, including 3D modeling and Photoshop workshops, and developed all of the club’s educational curriculum from 2012 – 2015 with the intent to make game development as safe and accessible as possible, regardless of age, gender, background, or academic program. As a result, we became well known within the Ryerson Community and wider Toronto games community. My efforts and new initiatives on education, social inclusiveness, and marketing drastically transformed the GMU from a small group of under 10 students to a large community of over 450 members by the end of my Presidency in 2015 and earned awards from the Ryerson Students Union for Educational Events, community outreach, and Membership Engagement.

Checkpoint – Annual Game Industry Conference

Checkpoint is an annual conference I independently founded and organized during my tenure as an executive and President of Ryerson University’s Game Maker’s Union (GMU) from 2013 – 2015. Checkpoint features several of the video game industry’s top professional developers from around Toronto as inspirational guest speakers for the Ryerson student community in a 3 hour conference. Diverse guest speakers would share their knowledge and experience in the industry to students, followed by Q & A, in the GMU’s biggest and most popular event. Each year I would personally organize every aspect of Checkpoint, including arranging the venue, securing and negotiating with guest speakers and their associates, promoting the event, hosting the conference, and consulting with companies such as Microsoft and Nintendo of Canada for raffle prizes and donations.

The above video is from the last Checkpoint I hosted and organized as President of the Game Maker’s Union in 2015. This was our strongest Checkpoint conference due to our amazing and gender-balanced roster of guest speakers: Rebecca Brooker, a freelance game designer, Wei Zhang and Karl Merten from Vinyl Games, and Diana Arruda from Gameloft Toronto. Special thanks to Matthew Holzapfel for his assistance, and Wil Noack for recording footage of the event that I later edited into the above video.